Pixel-perfect collision detection
How do geeks spend sunny days? Exactly! They stay inside and code whatever their wiked mind is up to. And that’s how I started a little experiment on a way to determine 2D sprite-collisions on a pixel-perfect basis. And the best thing about my approach is: it doesn’t rely on the GPU doing super-expensive pixel-loops [...]
Among The Clouds 2.0
I guess I haven’t mentioned it on this blog so far: two friends and me created a wounderful-looking sidescroll-shooter for Xbox 360 back in university. It was called „Among The Clouds“. Unfortnuately we never got the time to finish it and realese it properly. So far only one demo-esque level exists and the gameplay is [...]